AIRPORT - transparent logic puzzle from SmartGames

 

THE STORY BEHIND THE CREATION OF AIRPORT


Like many other SmartGames I designed, Airport is also inspired by something in real life. It fascinates me to know that so many planes fly high in the sky but seldom collide. In my imagination the job of a airport traffic controller must be a real puzzle. If you want to experience that yourself from the safe seat in your living room, just fasten your seatbelt and get ready to take off with this single player game.


THE DIFFERENCE BETWEEN AIRPORT AND CAMOUFLAGE

I normally don’t like to design variations on my existing games, but Airport Traffic Control is an exception to that rule. Hide and Seek Pirates and Safari are basically the same game, but with different levels of complexity. But Airport differs much more from Camouflage, although it uses the same transparent pieces.


There is more variation between the challenges, because the 4 levels have different artwork and game rules. The more difficult the challenges get, the less information is given about the right position of the airplanes. And in this game the orientation of the artwork on the tiles is also relevant, whereas in Camouflage it is not. What's more, the orientation of one plane depends on how you place the other planes on the same route (Junior and Master levels).


   
   
   


With a little help from a pilot in my family, I added a lot of details that correspond to what things are actually like in a real airport (as far as the concept allowed). And like Camouflage, the choice of material once again reflects the theme, because air is also transparent, although not solid. ;-)


DETAILS MATTER

I like designs that are accurate on the details, even if most people never notice them. This is probably because of my design education. When we presented the prototypes of our designs at school, the teachers always started by looking at the underside of the prototype. The idea being that when even the minor details are done correctly, you can be sure that everything else that matters will also be okay. It’s a sound approach. When I buy anything, I still do the same!


AWARDS

• The Ombudsman for Children, Main Prize Winner category: Toys for 7-12 year (Poland) 2009

  1. AGA Award Winner 2007 (Australian Games Association)

  2. Best Puzzle nominee 2010 (GAMES Magazine USA)


REVIEWS AND OTHER LINKS

Airport on the official website of SmartGames

  1. www.gamesfanatic.pl: Port lotniczy – jak zostać kontrolerem lotów

  2. politiken.dk: Fantastisk flypusleri

 


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2016

LITTLE RED RIDING HOOD

PENGUINS POOL PARTY

PARKING PUZZLER

IQ-XOXO

DEDUCKTION

DINOSAURS MYSTIC ISLANDS

WALLS & WARRIORS

SMARTCAR 5x5

HIDE & SEEK PIRATES JR

HIDE & SEEK JUNGLE

NORTH POLE EXPEDITION

GHOST HUNTERS

AV MUTATION


2015

THREE LITTLE PIGGIES

BUTTERFLIES

IQ-BLOX

IQ-CANDY

PENGUINS PARADE

2014

QUADRILLION

BRAIN CHEESER

CITY MAZE

IQ-STEPS


2013

BUNNY BOO

VIKINGS BRAINSTORM

BACK 2 BACK

IQ-LINK

AB UNDER CONSTRUCTION

AB ON TOP


2012

TEMPLE TRAP

BILL & BETTY BRICKS

BEND-IT

IQ-FIT

NOAHS ARK

AQUABELLE

2011

PENGUINS ON ICE

TRUCKY 3

TROY

IQ-TWIST


2010

CHICKEN SHUFFLE

ANACONDA

CANNIBAL MONSTERS

SMARTCAR

SMARTPHONE


2009

TITANIC

DAY & NIGHT


2008

ROADBLOCK

METROVILLE

ALCATRAZ

2007

CAMELOT JR

CASTLE LOGIX

GOGETTER MUMMY MYSTERY


2006

AIRPORT TRAFFIC CONTROL

HIDE & SEEK PIRATES

TOWER OF LOGIC INFERNO

DUOPUZZLE


2005

CAMOUFLAGE

HIDE & SEEK SAFARI


2001

GOGETTER CAT & MOUSE

GOGETTER LAND & WATER

GOGETTER PRINCE & DRAGON

Raf Peeters, January 2006