SMARTCAR - Wooden 3D puzzle and toy for kids

 

THE STORY BEHIND THE CREATION OF SMARTCAR


After the more complex Smart Games of 2008 and 2009 like Alcatraz, MetroVille and Titanic, I wanted to design something really “simple” again. In SmartCar you have 4 identically shaped blocks, with only the colour and placement of the printing on the blocks being different.


OBJECT OF THE GAME

The object of this 3D puzzle is to make a car that matches the image as shown in the challenge. The more difficult the challenges get, the less information the challenge gives you about the correct position of the blocks.


I’m intrigued by the fact that people always underestimate the number of possible positions that a simple block can have. Take a die, for example. You can orientate this die in 24 different ways, because you have 6 sides and each side has 4 possible orientations. You can see the same principle at work in SmartCar – there are many more ways of building a car than most people realize.


The car should always have 2 eyes visible on the windscreen; all the other eyes must be hidden by other blocks or by the car’s chassis. Finding the right position for the eyes on the different blocks took quite some time during SmartCar’s development. The eyes limit the number of possible solutions and I wanted to keep as much variation as possible.



from left to right: example of a STARTER, JUNIOR, EXPERT and MASTER challenge



WOODEN TOY AND PUZZLE AT THE SAME TIME

Like the other wooden SmartGames, this game also evolves with the growing abilities of a child. For a 2-year-old it is just a simple toy, for older children it becomes a puzzle.


Any similarity with the movie Cars is not intentional and is merely coincidence, although my sons and I are big fans of Pixar. But however hard we tried with different alternatives, as soon as you give a car eyes and a smile, you immediately make this association. And the name and red color of the box were already decided long before I added eyes to puzzle concept.

You can find the game rules  of SmartCar here.


AWARDS

  1. Good Toy Foundation: nominated "Toy of the Year 2010” (The Netherlands)

  2. Guldbrikken: nominated “Toy of the Year 2010” (Denmark)

  3. Belgian Toy Federation: “Toy of the Year 2010” (Belgium)

  4. 6/6 rating (Highest Recommendation) Protégez-Vous Magazine 2011 (Canada)

  5. Nominated “Deutscher Lernspielpreis 2011 in der kategorie ab 3 Jahre” (Germany)


REVIEWS AND OTHER LINKS

SmartCar on the official website of SmartGames

  1. politiken.dk (DK): Det rullende hovedbrud

  2. www.gamesfanatic.pl (PL): Smart Auto – inteligentna ciężarówka

  3. http://www.deskovehry.com: Recenze: Smart Games Car - chytré autíčko především pro kluky

  4. http://www.toysaretools.com/2012/08/SmartCar.html


update 2016: In 2016 SmartGames will introduce a new version of SmartCar. You can read everything about it here.

 

English /


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2016

LITTLE RED RIDING HOOD

PENGUINS POOL PARTY

PARKING PUZZLER

IQ-XOXO

DEDUCKTION

DINOSAURS MYSTIC ISLANDS

WALLS & WARRIORS

SMARTCAR 5x5

HIDE & SEEK PIRATES JR

HIDE & SEEK JUNGLE

NORTH POLE EXPEDITION

GHOST HUNTERS

AV MUTATION


2015

THREE LITTLE PIGGIES

BUTTERFLIES

IQ-BLOX

IQ-CANDY

PENGUINS PARADE

2014

QUADRILLION

BRAIN CHEESER

CITY MAZE

IQ-STEPS


2013

BUNNY BOO

VIKINGS BRAINSTORM

BACK 2 BACK

IQ-LINK

AB UNDER CONSTRUCTION

AB ON TOP


2012

TEMPLE TRAP

BILL & BETTY BRICKS

BEND-IT

IQ-FIT

NOAHS ARK

AQUABELLE

2011

PENGUINS ON ICE

TRUCKY 3

TROY

IQ-TWIST


2010

CHICKEN SHUFFLE

ANACONDA

CANNIBAL MONSTERS

SMARTCAR

SMARTPHONE


2009

TITANIC

DAY & NIGHT


2008

ROADBLOCK

METROVILLE

ALCATRAZ

2007

CAMELOT JR

CASTLE LOGIX

GOGETTER MUMMY MYSTERY


2006

AIRPORT TRAFFIC CONTROL

HIDE & SEEK PIRATES

TOWER OF LOGIC INFERNO

DUOPUZZLE


2005

CAMOUFLAGE

HIDE & SEEK SAFARI


2001

GOGETTER CAT & MOUSE

GOGETTER LAND & WATER

GOGETTER PRINCE & DRAGON

Raf Peeters, January 2010