Top Spot

The story behind the creation of Top Spot 

Raf Peeters, August 2020

Strategic Card Game invented by Raf Peeters

Top Spot is not a single player game, but a multiplayer card game I designed for SmartGames a few years ago.  A demo version of the game was released in Essen in October 2018, but it took a while before Smart released the finalized version…


The inspiration for this game comes from old, “classic” card games  like Whist we used to play as a child with a regular deck of cards. There are many similar card games where each player takes turn and plays one card from their hand. The player with the highest value wins 1 point and  can start the next  round. This is important because the first player in a round can choose which suit (hearts, spades, diamonds or clubs) everybody else needs to play. The trick is to play the right cards at the right moment. Cards that are not really great cards in the beginning of a game might become good cards later, for example when nobody else has cards of that specific suit.

Top Spot is similar to those old card games, but adds some puzzle elements to it. First of all it doesn’t include different suits, but 5 different colors. Secondly, it also doesn’t include numbers or characters but a combination of spots and holes. In every round you are allowed to play one card or combine multiple cards that are stacked on top of each other, so that it looks like one single card. The value of your play is the number of visible spots. This will be a combination of spots on the top card in combination with spots from cards below that are visible through the holes.

Because of the holes and spots the game feels a little bit as a puzzle. It takes a few games until you know the different cards and learn which combinations are easily to be made. The position of the holes and spots is carefully chosen. Only a few high combinations can be made and you have often have to sacrifice multiple cards to do so. This is also different from the classic card games. At the end of a game not every player will have the same number of cards. If you often use multiple cards to win rounds, you will be the first player without any cards while other players still might have several. And the end of a game is the most important moment in Top Spot. If you can win a round with your last card, the game ends for everybody (including the players that still have cards). But if you loose a round with your last card, the other players keep on playing and scoring extra points while you have to sit and wait for the next game.

The difference between the demo version for Essen 2018 and the final version, is the quality of the cards and the packaging. We also fine tuned some game rules.  The JOKER cards are now black and have no value, but only holes. 

The game rules that are included in the game give you two different levels to play the game (for marketing reasons), but the rules as intended are the EXPERT ones (see rules below). The rules are less complicated than you think, but once you start writing down every possible option in the game, you end up with a lot of text. So it is (like with many board games) much more interesting to lear the rules from someone who already played the game before.

example of a combination of 3 cards that results in a value of 7


Terms used in the rules below

ROUND = a round consists of each player taking one turn playing a card or combination of cards. The player with the highest value play wins that round and scores 1 point.

• GAME = a game is a series of rounds. A game starts with the dealer distributing the cards and ends when a player wins a round with their last card(s). The number of rounds in a game can vary. After each game, players’ points are counted and then a new game with a new dealer begins.

• MATCH = a match is a series of games. Players can choose how many games they want to play before the match ends.

Before you start

• Top Spot includes 5 sets of 12 cards with spots and holes in different configurations. Except for the colour, each set is identical.  The number of players determines the number of sets/colours to be used. So, when playing with 4 or 3 players, remove 1 or 2 sets before you start. It doesn’t matter which colours you remove or keep.

The numbers in the corners of the cards indicate their value. The first number indicates the number of spots on that card. The second number indicates the number of spots + holes, which is the maximum value of that card when played in combination with other cards. 

• Top Spot also includes 5 identical (black) JOKER cards . Take 1 JOKER card for each player and shuffle them together with the coloured cards before the start of a game. 

Playing a round

The dealer shuffles the cards (mixing colours together) and gives each player 13 cards face down. Players take their cards in hand and should hide the value and colour of their cards from the other players. Each game begins with the player to the dealer’s left. Play moves clockwise from there:

• On their turn players play 1 or more cards.

• When playing multiple cards, cards must be the same colour. These cards need to be placed so they are aligned behind each other.

• The number of “visible” spots on the card(s) is the value of your play. When you combine cards, this is the number of spots on the top card in addition to the number of spots on the underlying card(s) that are visible through the holes.

• Players should not combine cards only to get rid of them faster (see ‘END OF A GAME’ to understand why this is important)! Each card you use in a combination should increase the value of your play and result in more visible spots.

• The first player chooses which colour he wants to play. This becomes the “colour in play.” All other players must play cards of the same colour during that round. When a player does not have any cards of the colour in play, he must play one card of a different colour. At that point he cannot win the round, regardless the value of the play.

• Players always have to play (unless they don’t have any cards left). “Passing your turn” is not allowed.

Joker cards

JOKER cards don’t have a specific colour. The player who plays a JOKER can choose its colour:

• When you are the first player in a round and use a JOKER, you must clearly state which colour is in play. 

• When you are not the first player, your special JOKER combination follows the colour in play.

You can play your joker as a single card. Although a single JOKER card has a value of zero, you can still win a round if you are the first player and you choose a colour in play that nobody can follow.

When you combine the JOKER card with other cards, the combination can be played as any colour. This can be ANY colour, it doesn’t need to be one of the colours of the cards you combine. You can also combine cards with different colours together with the JOKER card. The only condition is that the JOKER card is on top of the combination. 

Winning a round

The player who played the card (or combination of cards) with the highest value wins that round and is awarded 1 point. He plays first the next round and chooses the colour in play. Each round is worth 1 point, regardless of the value of the winning play or the number of cards that were played during the round. The winner of a round removes all played cards and collects them in a stack. We suggest making a separate stack for every round won to easily count how many points were gathered at the end of a game.

End of a game

• A game continues as long as the last winner of the previous round still has cards.

• A game ends when a player wins a round with his last card(s), even if other players still have cards. If a player plays their last card(s) and loses the round, the other players continue the game.

• When a player wins a round and is the only player with cards left, each of his cards that have not been played scores 1 additional point, the equivalent of winning a round for each remaining card! You sometimes can score more points at the end than during a game this way !

End of a match

At the end of a game all players count the number of rounds they have won (indicated by the number of card stacks they have). This score is written down, then the cards are dealt again by the next dealer for a new game. A match should consist of enough games so that every player has an equal number of opportunities to be the dealer. At the end of the match the player with the highest points total wins!


When 2 or more players have the same high score at the end of a round, the winner of this round is determined by playing extra “Tiebreaker” rounds:

• The Tiebreaker rounds are played in the same order and with the same rules, but only by the players involved in the tie. The player who is first chooses the colour to start (which can be different from the colour of the original round).

• If the result is again a tie, new Tiebreaker rounds follow until a winner is found.

• The winner of the Tiebreaker makes one stack of all cards that have been played in the original and the Tiebreaker round(s) and scores 1 point, regardless of the number of intermediate rounds or cards played.

• A player automatically loses the Tiebreaker if he runs out of cards and the Tiebreaker round results in a new tie. If all Tiebreaker players run out of cards during a Tiebreaker round without a winner, nobody scores a point that round. The remaining players keep on playing, starting with the last winner of a round before the tie.

• If a player wins a Tiebreaker round with his last card(s), he ends the game as in a normal round.

• If a game ends in a tie and nobody has cards left, nobody scores a point that round.

Website ©2020 Raf Peeters

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